Lesson Plan Title:
Grade 1 Coding & Robotics Lesson Plan: Designing a Simple Product Based on Specifications
Materials Needed:
- Construction paper
- Scissors
- Glue sticks
- Crayons and markers
- Pipe cleaners
- Buttons, beads, and other crafting materials
- Simple toy construction kits (like LEGO or DUPLO)
- Tablets or computers with a basic design program (optional)
- Whiteboard and markers
Learning Objectives:
- Students will understand what a design specification is.
- Students will learn to follow a set of design specifications to create an artefact.
- Students will develop basic problem-solving and creativity skills.
- Students will practice working collaboratively and communicating their ideas.
Vocabulary:
- Design – A plan or drawing produced to show the look and function of something.
- Specification – A detailed description of the design requirements.
- Artefact – An object made by a person, typically of cultural or historical interest.
- Creativity – The use of imagination or original ideas to create something.
- Problem-solving – The process of finding solutions to difficult or complex issues.
Previous Learning:
Students have learned about basic shapes, colours, and how to use crafting tools safely. They have also been introduced to working in groups and sharing resources.
Anticipated Challenges and Solutions:
- Difficulty following specifications: Break down the specifications into smaller, manageable steps and use visual aids.
- Sharing materials: Arrange materials in multiple stations and teach sharing norms.
- Creativity block: Provide examples and prompts to help inspire ideas.
Beginning Activities: (4 minutes)
- Introduction to Learning Objectives:
- Explain the concept of design and specifications with simple terms. Use the whiteboard to draw a simple picture and add labels.
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“Today, we will become designers! We will create something new by following some special instructions called specifications.”
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Activate Prior Knowledge:
- “Remember when we talked about shapes and colours? Today, we will use them to make something amazing!”
Middle Activities: (32 minutes)
- Direct Instruction:
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Present a simple artefact (such as a paper robot) and discuss the specifications used to create it, e.g., “Our robot needs two circles for eyes, one square for a body, and four rectangles for arms and legs.”
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Guided Practice:
- Distribute basic design templates and materials.
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Walk around the classroom offering guidance and answering questions as students start building their artefacts according to the given specifications.
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Independent Practice:
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Allow students to add their unique touches while still adhering to the basic specifications, fostering creativity within boundaries.
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Collaborative Work:
- Pair or group students to discuss their designs and share materials. Encourage them to explain their choices to their peers.
End Activities: (4 minutes)
- Exit Ticket:
- Each student presents their artefact to the class, describing which specifications they followed and any creative changes they made.
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Ask students to place their artefacts on a display table and write their names on a card next to it.
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Reflection:
- Quick class discussion on what they enjoyed and what they found challenging during the activity.
Assessment and Checks for Understanding:
- Observe students during guided and independent practice to ensure they follow specifications.
- Listen to the students’ presentations to assess their ability to articulate the design process.
- Use the exit ticket presentations to check for understanding of the design specifications.
Differentiation Strategies for Diverse Learners:
- Scaffolding: Provide more detailed and visual step-by-step instructions for students who need extra support.
- Extension Activities: Offer additional materials and encourage more complex designs for advanced students.
- Mixed-ability Pairing: Pair higher-ability students with those who may need more help to foster peer teaching and support.
Teaching Notes:
- Emphasise the importance of following specifications while leaving room for personal creativity.
- Encourage students to use kind and positive language when giving feedback to their peers.
- Ensure all materials are accessible for students with disabilities; use adaptive tools if necessary (e.g., large-handled scissors).
This lesson focuses on creativity, problem-solving, and following instructions, all critical skills in early coding and robotics. Encourage a collaborative and supportive classroom environment to enhance engagement and learning outcomes.