Grade 2 Coding and Robotics Lesson Plan: Introduction to Algorithms

Lesson Plan Title:

Grade 2 Coding and Robotics Lesson Plan: Introduction to Algorithms

Materials Needed:

  • Tablets or computers with a suitable coding app (e.g. Scratch Jr)
  • Paper and pencils
  • Whiteboard and markers
  • Pre-printed cut-out arrows indicating different directions (up, down, left, right)
  • Projector

Learning Objectives:

  • Understand what an algorithm is and its purpose.
  • Create simple sequences (algorithms) for a given task.
  • Identify and correct errors in a simple algorithm.

Vocabulary:

  1. Algorithm: A step-by-step set of instructions to solve a problem or complete a task.
  2. Sequence: The order in which steps follow one another.
  3. Debug: Finding and fixing errors in an algorithm.
  4. Instruction: A single action in an algorithm.
  5. Pattern: A repeated form or design.

Previous Learning:

Students have previously been introduced to the concept of following instructions through games and daily routines and have experienced basic problem-solving activities.

Anticipated Challenges and Solutions:

  • Difficulty understanding abstract concepts: Use tangible examples and hands-on activities.
  • Keeping attention: Incorporate interactive and engaging elements like games.
  • Error identification: Provide guided practice with teacher support to identify and fix errors in algorithms.

Beginning Activities (4 minutes):

  1. Objective Introduction: Explain the learning objectives and why understanding algorithms is useful.
  2. Warm-up Activity: Engage students with a simple Simon Says game to reinforce the idea of following step-by-step instructions.

Middle Activities (32 minutes):

  1. Direct Instruction (8 minutes):
  2. Discuss and define what an algorithm is with examples (making a sandwich, brushing teeth).
  3. Use the whiteboard to show how to create a simple algorithm for drawing a shape.
  4. Guided Practice (12 minutes):
  5. Group Activity: In small groups, students will receive pre-printed arrows and will create a sequence (algorithm) to move a character from one point to another on a grid drawn on large paper.
  6. Teacher circulates the room offering support and ensuring understanding.
  7. Independent Practice (10 minutes):
  8. Individual Activity: Students will use tablets/computers to complete a simple activity on Scratch Jr where they need to create an algorithm to move a character to a specific location.
  9. Students test and debug their codes.
  10. Error Correction (2 minutes):
  11. Discuss common mistakes and how to fix them. Use examples from student activities.

End Activities (4 minutes):

  1. Exit Ticket Activity:
  2. Each student creates a short written algorithm (using arrows) for a partner to follow physically on a small grid drawn on paper.
  3. This will help consolidate their understanding and provide a check for comprehension.

Assessment and Checks for Understanding:

  • Observation during group and independent practices.
  • Review of algorithms created during the exit ticket activity.
  • Informal questioning throughout the lesson to ensure understanding of key concepts.

Differentiation Strategies for Diverse Learners:

  • Scaffolding: Provide visual aids and step-by-step examples. Use pair work, so advanced students can assist peers.
  • Extension Activities: Have advanced students create more complex algorithms or debug more challenging problems.
  • Additional Support: For students struggling with concepts, offer one-on-one assistance or use physical movement activities to reinforce steps in a sequence.

Teaching Notes:

  • Educational Value: Developing computational thinking at an early age helps improve problem-solving, logical thinking, and understanding of technology.
  • Effective Delivery Tips: Use clear, simple language and plenty of examples. Engage students in hands-on activities to make abstract concepts tangible.
  • Accessibility Considerations: Ensure all students have access to technology needed and provide alternative resources for those with special needs. Use visual aids and handouts that cater to different learning styles.