Grade 3 Coding and Robotics Lesson Plan: Coding

Lesson Plan Title:
Grade 3 Coding and Robotics: Introduction to Input, Processing, and Output

Materials Needed:
– Computer or tablet with basic coding software (e.g., Scratch)
– Interactive whiteboard or projector
– Flashcards with “Input,” “Processing,” and “Output” written on them
– Simple robot or microcontroller kit (optional)
– Worksheet with related activities
– Markers, paper, and pencils

Learning Objectives:
By the end of this lesson, students should be able to:
1. Understand and explain the basic concepts of input, processing, and output.
2. Identify examples of input, processing, and output in everyday devices.
3. Demonstrate the input-process-output cycle using a simple coding activity.

Vocabulary:
1. Input: Information or data that is entered into a system.
2. Processing: The act of taking input and performing operations on it to produce an output.
3. Output: The result of the processing; the information that comes out of a system.
4. Code: Instructions written in a programming language.
5. Robot: A machine capable of carrying out a complex series of actions automatically.

Previous Learning:
Students have previously learned about basic computer parts and their functions, such as the keyboard, mouse, and monitor.

Anticipated Challenges and Solutions:
Understanding abstract concepts: Use tangible examples and hands-on activities.
Limited familiarity with coding software: Provide step-by-step guidance and visual aids.
Engaging students with diverse learning needs: Use a mix of visual, auditory, and kinesthetic activities.

Beginning Activities: (4 minutes)
1. Introduction (2 minutes):
– Greet the students and introduce the learning objectives.
– Use a familiar device, like a calculator, to explain the terms input (numbers entered), processing (calculation), and output (result displayed).

  1. Activation of Prior Knowledge (2 minutes):
  2. Discuss what students already know about computers and robots.
  3. Show flashcards with the terms “Input,” “Processing,” and “Output.”

Middle Activities: (32 minutes)
1. Direct Instruction (10 minutes):
– Use the interactive whiteboard to show a simple coding example (e.g., creating a basic Scratch program).
– Explain how the input (mouse click), processing (code execution), and output (animated character movement) work in this example.

  1. Guided Practice (12 minutes):
  2. Distribute tablets/computers with Scratch or another basic coding software.
  3. Guide students through creating a simple program where pressing a key (input) makes a character perform an action (output) after the computer processes the code.

  4. Independent Practice (10 minutes):

  5. Have students work individually or in pairs to modify the basic program with different inputs (e.g., different keys) and observe the outputs.
  6. Distribute worksheets for students to match examples of input, processing, and output in various devices.

End Activities: (4 minutes)
1. Exit Ticket Activity (4 minutes):
– Ask students to write down or draw an example of input, processing, and output they encountered in today’s lesson.
– Collect their responses to assess their understanding.

Assessment and Checks for Understanding:
– Observation during guided and independent practice.
– Review of worksheets to ensure correct identification of input, processing, and output examples.
– Exit tickets to gauge individual understanding of the lesson.

Differentiation Strategies for Diverse Learners:
Scaffolding: Provide step-by-step instructions and use visual aids for students who need extra support.
Extension Activities: Challenge advanced students to add more complex input-output cycles to their Scratch projects.
Hands-on Learning: Use a simple robot or microcontroller kit in demonstrations for students who benefit from kinesthetic activities.

Teaching Notes:
– Emphasise real-world examples to make abstract concepts concrete.
– Frequently check for understanding through questions and interactive activities.
– Ensure all materials and activities are accessible for students with disabilities. For instance, use large print worksheets or screen reader-compatible software.
– Encourage collaboration among students to build a supportive learning environment.