Lesson Plan Title:
Grade 3 Coding and Robotics Lesson Plan: Understanding the Concept of a Computing Device
Materials Needed:
– Computers or tablets with internet access
– Projector and screen
– Worksheet with pictures of various devices (e.g., smartphone, laptop, microwave)
– Coding and Robotics CAPS-approved textbook
– Writing materials (paper, pencils)
– Flip chart or whiteboard
– Craft supplies (paper, markers) for creating a poster
Learning Objectives:
By the end of the lesson, students will be able to:
1. Define the term “computing device.”
2. Identify and name different types of computing devices.
3. Describe the basic functions that computing devices perform.
4. Recognise the importance of computing devices in everyday life.
Vocabulary:
1. Computing Device: An electronic device that processes data and performs tasks.
2. Smartphone: A handheld computing device that combines a mobile phone with other features like internet browsing.
3. Tablet: A portable computing device with a touchscreen.
4. Laptop: A portable computer that can be used on the go.
5. Function: The specific tasks or operations that a device performs.
Previous Learning:
Students have previously learned about basic digital literacy, such as using a mouse and keyboard, and have had an introduction to simple computer applications.
Anticipated Challenges and Solutions:
– Challenge: Confusion between computing devices and non-computing electronic devices.
– Solution: Use clear, visual examples and a sorting activity to distinguish between the two.
– Challenge: Difficulty in understanding technical terms.
– Solution: Simplify definitions and use relate them to students’ everyday experiences.
Beginning Activities:
– (4 minutes) Introduction: Begin by stating the learning objectives of the lesson.
– (4 minutes) Activate Prior Knowledge: Ask students if they have used any device today and what it was. Note their answers on the board.
– (4 minutes) Engagement: Show a short video clip introducing different computing devices.
Middle Activities:
– (8 minutes) Direct Instruction: Explain what a computing device is, and write the definition on the board. Show pictures of different devices (smartphone, tablet, laptop, desktop computer) and discuss their common features and functions.
– (8 minutes) Guided Practice: Hand out a worksheet with pictures of various electronic devices. Have students work in pairs to sort them into computing devices and non-computing devices. Discuss answers as a class.
– (8 minutes) Interactive Activity: Use the projector to show a simple digital quiz where students identify computing devices from a list of images.
– (10 minutes) Hands-On Activity: Divide the students into small groups. Provide each group with craft supplies to create a poster showcasing different types of computing devices and their functions. Each group will present their poster to the class.
– (8 minutes) Real-Life Application: Discuss how different computing devices are used in everyday life (e.g., smartphones for communication, tablets for reading e-books). Ask students to think about how their parents or family members use these devices.
End Activities:
– (6 minutes) Exit Ticket: Give each student a small piece of paper. Ask them to write down one new thing they learned about computing devices and one device they want to learn more about.
– (4 minutes) Review and Wrap-Up: Summarise the key points of the lesson and address any remaining questions. Share a few of the exit ticket responses to reinforce learning.
Assessment and Checks for Understanding:
– Sorting activity worksheet to check understanding of computing vs. non-computing devices.
– Group posters to assess understanding of device types and functions.
– Interactive quiz for immediate feedback on device identification.
– Exit tickets to gauge individual retention and interest.
Differentiation Strategies for Diverse Learners:
– Scaffolding: Provide visual aids and simplified text for ELL (English Language Learners) or students who struggle with reading.
– Extension: Encourage advanced learners to research and present on a specific computing device not covered in class.
– Support: Pair students who need additional help with peer buddies during group activities.
Teaching Notes:
– Emphasise the practical relevance of computing devices to make the lesson more engaging.
– Use real-life examples that students can relate to, making the abstract concept of computing devices tangible.
– Ensure that all digital content is accessible (e.g., captioned videos) to support students with auditory or visual impairments.
Accessibility Considerations:
– Ensure that visuals are clear and adequately sized for all students to see.
– Use captioned video resources for hearing-impaired students.
– Provide tactile materials (e.g., different device shapes made from paper or foam) for students with visual impairments.