Grade R Coding and Robotics Lesson Plan: Introduction to Coding Concepts

Lesson Plan Title:

Grade R Coding and Robotics Lesson Plan: Introduction to Coding Concepts


Materials Needed:

  • Tablets or computers with coding apps (e.g., ScratchJr)
  • Whiteboard and markers
  • Printed worksheets with pictures of robots and coding symbols
  • Simple coding toys or robots (e.g., Bee-Bots)
  • Construction paper, scissors, and glue for a hands-on activity
  • Storybooks related to robots (e.g., “Robots, Robots Everywhere!” by Sue Fliess)

Learning Objectives:

By the end of this lesson, learners will be able to:
1. Understand the basic concept of coding as a set of instructions.
2. Recognise and use basic coding symbols and directional commands.
3. Collaborate with peers to guide a robot through a simple path.
4. Create and share their own simple set of instructions for a robot.


Vocabulary:

  1. Coding: Giving instructions to a computer or robot to make it perform tasks.
  2. Robot: A machine that can carry out tasks automatically.
  3. Instructions: Steps that tell someone what to do.
  4. Path: The route that a robot or object follows.
  5. Commands: Orders given to a robot or computer to perform certain actions.

Previous Learning:

Students have been introduced to basic concepts of technology and how machines assist us in everyday life. They can identify simple machines and their purposes.


Anticipated Challenges and Solutions:

  • Challenge: Some learners may struggle to understand the sequencing of commands.
  • Solution: Use hands-on activities with physical robots to demonstrate how sequences work. Encourage peer support.
  • Challenge: Learners may find it challenging to follow directions.
  • Solution: Incorporate body movement activities, where learners act out commands, e.g., “turn left,” “move forward.”

Beginning Activities (4 minutes):

  • Gather the learners in a circle and introduce the topic by asking questions like, “What is a robot?” and “What does coding mean?”
  • Show a short video (2 minutes) about simple robots in action.
  • Explain that today’s lesson will help them learn how to give instructions to a robot.

Middle Activities (32 minutes):

  1. Direct Instruction (10 minutes):
  2. Introduce basic coding concepts using the whiteboard. Draw simple directional arrows and explain what each one does (e.g., turn left, turn right).
  3. Use a coding app on tablets to demonstrate how to drag and drop commands to create a path.
  4. Guided Practice (12 minutes):
  5. Divide learners into small groups and provide each group with a Bee-Bot or similar coding toy.
  6. Challenge groups to create a sequence of commands to navigate the robot through a simple maze made of chairs or drawn on the floor.
  7. Independent Practice (10 minutes):
  8. Provide learners with worksheets where they match symbols to actions or complete a simple coding puzzle.
  9. Encourage learners to create a short story using pictures, and then write accompanying commands for a robot to follow the story.

End Activities (4 minutes):

  • Gather the learners again and ask them to share their experiences. What was their favourite part?
  • Conduct an exit ticket activity where learners draw one coding symbol and explain what action it represents.

Assessment and Checks for Understanding:

  • Teacher observation during group activities to monitor engagement and understanding.
  • Worksheets completed by learners to assess understanding of coding concepts.
  • Participation in discussions to evaluate comprehension.

Differentiation Strategies for Diverse Learners:

  • Scaffolding: Provide additional visual aids and one-on-one support for learners who need it.
  • Extensions: For more advanced learners, introduce binary coding through simple activities, such as using two colours to represent commands.

Teaching Notes:

  • This lesson aims to develop early computational thinking skills in young learners by introducing them to coding and robotics concepts.
  • Use positive reinforcement and celebrate all contributions, creating an inclusive atmosphere for sharing ideas.
  • Ensure that all technology used is accessible and age-appropriate for Grade R learners.

This comprehensive lesson plan is crafted to introduce young learners to the foundational concepts of coding and robotics in a fun and engaging manner.