Lesson Plan Title: Grade 1 Coding and Robotics – Introduction to Basic Coding Concepts Assessment
1. Materials Needed:
– Computers or tablets with internet access
– Basic coding software (e.g., ScratchJr or Kodable)
– Projector and screen
– Whiteboard and markers
– Printed assessment sheets
– Stickers for reward system
– Coding blocks (physical manipulatives like Code-a-pillar segments) for offline practice
2. Learning Objectives:
– Identify and use basic coding concepts such as sequencing and direction.
– Demonstrate understanding of how to give step-by-step instructions.
– Apply logical thinking to solve simple coding problems.
3. Vocabulary:
– Coding: Writing instructions for a computer to follow.
– Sequence: The order in which steps or instructions are followed.
– Direction: The path which something moves (e.g., up, down, left, right).
– Command: An instruction for the computer.
4. Previous Learning:
– Students have been introduced to basic coding concepts using simple activities.
– Familiarity with basic computer or tablet usage and interaction with coding apps.
– Understanding basics of directions and sequencing via classroom activities.
5. Anticipated Challenges and Solutions:
– Challenge: Difficulty in understanding abstract coding concepts.
Solution: Use physical manipulatives and visual aids to reinforce learning.
– Challenge: Varied levels of computer literacy.
Solution: Pair more advanced students with those less familiar for peer support.
6. Beginning Activities (10% of time):
– Greet students and discuss the agenda and learning objectives for the lesson.
– Quick recap of previous coding lessons with a question-and-answer session.
– Show a short, engaging video that explains coding in simple terms.
7. Middle Activities (80% of time):
– Activity 1: Hands-On Practice (25%)
– Students will complete a simple exercise using coding blocks to navigate a ‘robot’ from start to finish on a grid.
– Activity 2: Digital Practice (25%)
– Guided practice using coding software (e.g., ScratchJr or Kodable) demonstrated via projector before students explore on their own devices.
– Activity 3: Interactive Story (30%)
– Students will use coding concepts to navigate characters through a story or maze within the coding software, emphasizing sequencing and direction.
– Teacher circulates, providing help and feedback.
– Periodic check-ins and open-ended questions to confirm understanding throughout the activities.
8. End Activities (10% of time):
– Review key concepts learned during the lesson.
– Distribute and explain the assessment sheet for individual completion.
– Reward students with stickers for participation and effort.
9. Assessment and Checks for Understanding:
– Formative Assessment: Ongoing observations and questioning during activities.
– Summative Assessment: Completion of the assessment sheet where students solve simple coding tasks, demonstrating their understanding of sequencing and commands.
– Check for Understanding:
– Have students explain the steps they took to complete tasks.
– Volunteers demonstrate solutions to the class.
10. Differentiation Strategies:
– Pair students for peer-assisted learning.
– Provide extra support to students struggling with basic computer skills.
– Challenge advanced students with additional tasks or more complex sequences.
– Use visual aids and manipulatives for students needing concrete learning experiences.
11. Teaching Notes:
– Ensure all technology is set up and functioning before the lesson begins.
– Have extra materials on hand for students who may need more assistance.
– Maintain a flexible approach to adapt to students’ needs during the lesson.
– Create a supportive environment to encourage participation and curiosity in coding activities.
Teaching Tips:
– Incorporate stories or real-life contexts where coding might be used to make the lesson more engaging and relatable.
– Encourage teamwork and collaboration, promoting a classroom culture where students help each other.
– Praise effort and resilience, especially when students encounter challenges in their coding tasks.
Review and Enhancement Summary:
– The lesson maintains a strong CAPS alignment, structured with clear objectives and sequential activities suited for Grade 1.
– Time management adheres well to the 10-80-10 structure, helping students digest information progressively.
– Language and instructions are age-appropriate, ensuring comprehension and engagement.
– Cultural relevance is maintained by using universally relatable classroom activities and contexts.
– Differentiation and inclusivity strategies ensure that diverse learners are supported effectively.
– Assessment methods are clearly aligned with learning objectives, offering both formative and summative approaches.
– Resources and technology integration are practical and feasible within typical South African school settings.